New Trends: the Exciting World of Gamification in Non GamStop Casinos

Non GamStop Casinos
Non GamStop Casinos

Gamification trends refer to the addition of game elements to casino games. The goal is to keep you in the online casino longer and to encourage you to spend more. The game becomes a kind of interactive playground, where you are actively involved and rewarded. Trends like personalized bonuses, loyalty programs, and missions make the experience even more exciting. Currently, there are various trends in gamification of the online casino, such as virtual and augmented reality, blockchain technology, and AI. One interesting segment following these trends includes bingo sites not on GamStop, which often experiment with innovative features to enhance user engagement.

Why do non GamStop casinos use gamification?

An online casino with gamification naturally retains its players. There are many reliable non GamStop casinos to choose from, and in this industry, nothing is more important than attracting new players and retaining existing ones. Gamifying casino games is a great way to give you more satisfaction and excitement. This keeps you playing and coming back for more. And, of course, increasing revenue is what an online casino strives for.

An online casino with strong gamification trends means more rewards and more exciting gameplay for you. Gamification adds significant value and enjoyment to the gaming experience. It’s like playing one of your favorite video games from the past, but now with the option to gamble online for real money . It gives you the feeling that your money is well spent, and the rewards system contributes significantly to this.

How did gamification start?

You might be surprised to learn that gamification existed before computers or smartphones. As early as 1896, people could collect S&H Green stamps. Perhaps inspired by this, the American Boy Scouts introduced a reward system in 1908 that consisted of completing various levels represented by badges. In the 1930s, several companies started a simple loyalty program where customers could exchange their collected stamps for products. This reward system was then extended to the workplace to motivate employees.

In 2009, the social media game FarmVille, developed by game developer Zynga, was launched on Facebook and Microsoft’s MSN Games. After attracting a huge number of players, the game quickly became a “freemium” (free + premium). This is a pricing strategy where the base product is free, but money (a premium) is charged for additional virtual (online) features that extend the functionality of the free version.

This spilled over into the emerging online gambling industry. Casumo Casino was one of the first non GamStop casinos where you could earn points. These points weren’t stored in a savings system, but were displayed on a sort of scoreboard. By playing more, you reached the next level faster, which in turn earned you a bonus. The word “gamification” was born.

Gamification in the online casino

In the mid-1990s, basic versions of classic casino games like blackjack, roulette, and online slots were introduced, with simple graphics and limited functionality. Early forms of gamification in non GamStop casinos were loyalty programs and reward systems. They can include the following elements:

• Casino bonuses and promotions – Casinos regularly offer extra play money or other benefits, such as welcome bonuses, reload bonuses, and special promotions linked to specific games or events.

• Leaderboards and tournaments – Non GamStop casinos are adding tournaments to create a competitive element. Players can compete against each other for top positions on leaderboards, with rewards for those who score the highest or win.

• Interactive features – Casinos are integrating interactive features such as avatars, 99% progress bars, mini-games in slots, and interactive bonus rounds.

• Achievements and Challenges – Non GamStop casinos can add quests and missions, such as playing a certain number of games, reaching specific milestones, or searching through different parts of the casino.

• Story-driven games – Some non GamStop casinos turn your gameplay into a full-fledged adventure: you make your way through the jungle, fight enemies, or fly to fictional planets; you raise pets or work your way up from a simple farmer to a knight. The stories are fictional, but they create a much more intense gaming experience.

• Comp points – This virtual currency is earned through wagering and can be exchanged for exclusive promotions, playing credits, or material rewards.

An online casino that has employed a particularly original approach to gamification is PlayBoom24 Casino . Here, you don’t earn points, but real money. A percentage of each bet you make is deposited into a “piggy bank.” Once you’ve completed 1,000 spins, you can crack open the pot. The money then goes into your bonus balance, ready for you to play with.